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A creative roleplayer can make almost anything work, and the past of an adventurer can be a checkered one. The last thing to consider would be a suitable Background, and there are a few that provide good skills for a Cleric. Handy for any spellcaster, but even more useful for a Cleric and their healing spells.
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Similar to Resilient, but taken up a notch and an ideal Feat for Clerics of any build. Increases either the character's Wisdom, Charisma, or Intelligence score by +1, teaches them to use the spell Misty Step and any other spell from Divination or Enchantment schools of magic. Use this Feat to increase any Ability Score by one, great for any Cleric build. Important for any healer, this is the Feat that helps with your Concentration saves when you're casting in battle. The following are generally good for a Cleric regardless of their party role. There are several opportunities for picking the best Feat for a Cleric throughout any campaign, and your choices will vary widely based on your Cleric build. Charisma-based, more useful for Clerics who act as the party leader but can have other uses as long as you have the Charisma score to back it up. Intelligence-based, this measures the Cleric's ability to remember the lore, history, and other facts concerning virtually everything connected to religions. Handy in public spaces as well as in battle situations when deception is afoot. Wisdom-based, it's used to determine the true intentions of any creature. It's not an offensive Domain but instead excels at protection, buffing, and healing. A role that covers both protection and offensive powers, has access to heavy armor when front-line fighting. A front-line fighting Cleric with access to heavy armor and a variety of martial weapons and skills. The obvious choice for Clerics that dabble in the Roguish side of life with access to Illusion spells and abilities like stealth.
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Access to thunder and lightning spells, plus the ability to wear heavy armor. For Clerics who want to multi-class as a Paladin or take the same role as one, along with the heavy armor and weapon proficiencies. Allows access to Druid Spells, which include healing and damage options, plus the ability to wear heavier armor than a Druid. A nice backstory to this is that your Cleric is a follower of a solar deity like Amaunator. A Cleric that uses the power of the Sun to do fire and radiant damage. Also a solid Defense option with improved AC.
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Expertise in two more skills and more Divination options. This is the battle-Cleric who can take damage and cast both offensive and healing spells. Their primary role is to deal damage, often of the necrotic type. Other RPGs call this class a Shadow Priest. An ideal choice for Clerics who have a decent Intelligence score and want to cast both damage and healing spells. Depending on the adventuring module being used, some Domains might not be available depending on a variety of factors, such as moral alignment or racial background. The 5th edition Cleric subclasses are divided into Divine Domains, each domain shaping the types of abilities that the Cleric will learn. All of the usual Elven racial traits along with a +1 to Wisdom, making them one of the best races for a Cleric in 5e. A Human subclass from the two ability scores of your choice increases by +1, which you can use to raise your Wisdom score. An obvious choice for players using the Guildmaster's Guide to Ravnica module who are building a front-line melee Cleric. The best race for a 5e Cleric that wants to play a morally ambiguous character with Rogue-like traits. One of the best races for a 5e Cleric who's taken a leadership role. A race found in the Eberron: Rising from the Last War module, this race starts with a generous +2 to Wisdom and follows it up with a Charisma buff. One of the most customizable races in RPG history, a Human makes a great anything with their bonus to every ability score. +1 to Wisdom on top of the Constitution bonus Dwarves already have. A Dwarf subclass from The Player's Handbook. +1 to two other ability scores as an option to improve Wisdom. +2 Charisma if multiclassing into a Bard or Paladin or the party's leader. +2 Wisdom, making this one of the best races for Clerics in 5e available. One of the playable races found in the Guildmaster's Guide to Ravnica, the bonuses to both Strength and Wisdom make the Centaur one of the better options. +1 to Wisdom and a +2 to Dexterity, making this an ideal choice for Clerics who want better melee weapon skills. Found in the Elemental Evil Player's Companion. Check the D&D Player's Handbook and talk to your Dungeon Master if you have an idea that's homebrewed or not listed in the usual resources. It's the most important ability score a Cleric can have. When it comes to race, players will want to look for one that boosts their Wisdom score.
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